Yasuo + Malphite: how to play this bot lane duo

In 30 seconds

Malphite knocks the enemies into the air and Yasuo shows up with his R to finish.

When to hit

  1. 3Q and E of Yasuo and Malphite: stacks and poke with the wall.
  2. 6Malphite's R knocks up and Yasuo's R triggers on the airborne.

Key combo R + RVerify order

  1. Malphite R
  2. Yasuo R
  3. Yasuo Q

Watch out for Malphite's R has to land: if it misses, Yasuo has no one to finish.

Coming soon
Key combo: Yasuo + MalphiteHow to do the R + R combo, step by step.

Malphite's R knocks the enemies into the air and Yasuo's R can only be used on enemies who are airborne, so one sets up and the other finishes.

Style Knock-up and a team finish
Difficulty Medium To verify
Strong at Level 6 and team fights
Weak against Ranged poke and compositions that avoid the knock-up To verify
Patch tier Pending
Win rate Pending

Why it works

  1. Yasuo's R needs an airborne enemy. According to Data Dragon, "Last Breath" makes him appear next to the enemy champion who is in the air and keeps them suspended.
  2. Malphite's R knocks up. "Unstoppable Force" is cast toward a location, deals damage and knocks enemies into the air. It's the most reliable way to activate Yasuo's R.
  3. The wind wall protects. Yasuo's W blocks enemy projectiles for 4 s: it helps withstand poke while Malphite goes in.
  4. Malphite is a tank. His passive gives a granite shield and his E reduces the enemy's attack speed.
  5. Yasuo brings critical damage. After the R, his critical strikes penetrate more armor for a short time.

Weak points: both are melee; Malphite's R can be dodged with a dash or a flash; Yasuo is fragile if the engage falls apart. To verify

Powerspikes by level

Level What changes How to play it
1-2 Yasuo's Q (builds Gathering Storm) and Malphite's Q. Zone and farm without going in.
3 First spike: Q, W and E of both. Trade with the wind wall.
6 Spike: R + R. Launch and finish.

Level 6 combo (R + R)

  1. Malphite: R toward the target's position: it knocks them and those nearby into the air.
  2. Yasuo: R on an airborne enemy: he appears and deals damage to them; the others stay suspended.
  3. Yasuo: Q and attacks to damage those still in the air. To verify

Combo mistakes: casting Yasuo's R before the target is airborne; missing Malphite's R.

Game plan

Phase Goal Key action
Start Farm and avoid poke. Wind wall against projectiles.
3-5 Trades with the wall. Yasuo's Q and E with Malphite's E.
6+ Team fights. R + R in the fight.

Runes and summoner spells

To verify

Champion Main path Spells
Yasuo Precision: Conqueror or Lethal Tempo Flash + Ignite or Heal
Malphite Resolve: Guardian or Glacial Augment Flash + Ignite or Exhaust

Items, matchups and bans

Pending No patch data. Hypothesis to verify: it struggles against long-range poke. To verify

Critical mistakes to avoid

  1. Spending Malphite's R on a single target if several enemies are nearby.
  2. Going in without the wind wall against projectiles.
  3. Yasuo too far forward without his support.

How to play against Yasuo + Malphite

Keep your distance at level 6 and save a dash or a flash to dodge Malphite's R. Without the knock-up, Yasuo's R can't be used. To verify

Frequently asked questions

Why Yasuo and Malphite? Because Yasuo's R needs an airborne enemy and Malphite's R launches them.

What is the wind wall for? It blocks enemy projectiles for 4 seconds.

Methodology and updates

  • Data source: abilities from Data Dragon 16.21.1; own analysis, untested.
  • Last review: Pending.

More duos for this game

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