| Style | Knock-up and a team finish |
| Difficulty | Medium To verify |
| Strong at | Level 6 and team fights |
| Weak against | Ranged poke and compositions that avoid the knock-up To verify |
| Patch tier | Pending |
| Win rate | Pending |
Why it works
- Yasuo's R needs an airborne enemy. According to Data Dragon, "Last Breath" makes him appear next to the enemy champion who is in the air and keeps them suspended.
- Malphite's R knocks up. "Unstoppable Force" is cast toward a location, deals damage and knocks enemies into the air. It's the most reliable way to activate Yasuo's R.
- The wind wall protects. Yasuo's W blocks enemy projectiles for 4 s: it helps withstand poke while Malphite goes in.
- Malphite is a tank. His passive gives a granite shield and his E reduces the enemy's attack speed.
- Yasuo brings critical damage. After the R, his critical strikes penetrate more armor for a short time.
Weak points: both are melee; Malphite's R can be dodged with a dash or a flash; Yasuo is fragile if the engage falls apart. To verify
Powerspikes by level
| Level | What changes | How to play it |
|---|---|---|
| 1-2 | Yasuo's Q (builds Gathering Storm) and Malphite's Q. | Zone and farm without going in. |
| 3 | First spike: Q, W and E of both. | Trade with the wind wall. |
| 6 | Spike: R + R. | Launch and finish. |
Level 6 combo (R + R)
- Malphite: R toward the target's position: it knocks them and those nearby into the air.
- Yasuo: R on an airborne enemy: he appears and deals damage to them; the others stay suspended.
- Yasuo: Q and attacks to damage those still in the air. To verify
Combo mistakes: casting Yasuo's R before the target is airborne; missing Malphite's R.
Game plan
| Phase | Goal | Key action |
|---|---|---|
| Start | Farm and avoid poke. | Wind wall against projectiles. |
| 3-5 | Trades with the wall. | Yasuo's Q and E with Malphite's E. |
| 6+ | Team fights. | R + R in the fight. |
Runes and summoner spells
To verify
| Champion | Main path | Spells |
|---|---|---|
| Yasuo | Precision: Conqueror or Lethal Tempo | Flash + Ignite or Heal |
| Malphite | Resolve: Guardian or Glacial Augment | Flash + Ignite or Exhaust |
Items, matchups and bans
Pending No patch data. Hypothesis to verify: it struggles against long-range poke. To verify
Critical mistakes to avoid
- Spending Malphite's R on a single target if several enemies are nearby.
- Going in without the wind wall against projectiles.
- Yasuo too far forward without his support.
How to play against Yasuo + Malphite
Keep your distance at level 6 and save a dash or a flash to dodge Malphite's R. Without the knock-up, Yasuo's R can't be used. To verify
Frequently asked questions
Why Yasuo and Malphite? Because Yasuo's R needs an airborne enemy and Malphite's R launches them.
What is the wind wall for? It blocks enemy projectiles for 4 seconds.
Methodology and updates
- Data source: abilities from Data Dragon 16.21.1; own analysis, untested.
- Last review: Pending.











































































