Draven + Thresh: how to play this bot lane duo

In 30 seconds

Thresh hooks and Draven finishes with the axes from level 2.

When to hit

  1. 2Thresh's hook and Draven's E: early all-in.
  2. 6Draven's R and Thresh's box to close the fight.

Key combo level 2Verify order

  1. Thresh Q
  2. Draven E
  3. Draven Q
  4. Thresh E

Watch out for If the hook misses, Draven is exposed: he has no mobility of his own.

Coming soon
Key combo: Draven + ThreshHow to do the level 2 combo, step by step.

Thresh pulls the enemy in with his chain and Draven, with his axes and his E, finishes before the enemy can react.

Style Aggressive kill lane: Thresh's hook and Draven's axes
Difficulty Medium-High To verify
Strong at Levels 2 to 6 in the lane fight
Weak against Long poke and supports with anti-engage To verify
Patch tier Pending
Win rate Pending

Why it works

  1. The hook opens the fight. Thresh's Q pulls the enemy toward him and, if activated again, Thresh dashes to the enemy (range 1075).
  2. The lantern gives mobility. Thresh's W shields nearby allies and lets them glide to him: the exit Draven doesn't have.
  3. Draven pushes. His E throws enemies aside and slows them (range 1050); his Q and W give damage and speed.
  4. Two finishing ultimates. Draven's R throws two giant axes that cross the whole lane, and Thresh's creates a prison of walls that slow.

Weak points: Long poke and supports with anti-engage; it depends on coordination between both players. To verify

Powerspikes by level

Level What changes How to play it
2 Thresh's hook and Draven's E: early all-in. Coordinate the play before going in.
6 Draven's R and Thresh's box to close the fight. Coordinate the play before going in.

Combo (level 2)

  1. Thresh: Q to pull the target.
  2. Draven: E to throw them aside and slow them.
  3. Draven: Q and attacks with the axes.
  4. Thresh: E to push or pull. To verify

Combo mistakes: doing it when the other isn't ready or without vision of the map.

Level 6 protocol

  1. Thresh: Q to pin the target.
  2. Draven: R along the lane and Thresh: R to lock them in. To verify

Game plan

Phase Goal Key action
Start Farm without giving away health. Vision and communication.
2-5 First strong trade. Thresh's hook and Draven's E: early all-in.
6+ Decisive fights. Draven's R and Thresh's box to close the fight.

Runes and summoner spells

To verify

Champion Main path Spells
Draven Electrocute or Conqueror Flash + Ignite or Heal
Thresh Guardian or Electrocute Flash + Ignite or Exhaust

Items, matchups and bans

Pending No patch data. Bans by mechanic (hypotheses to verify): Long poke and supports with anti-engage. Win-rate-based bans will come with Riot API data. To verify

Critical mistakes to avoid

  1. Throwing the hook without Draven ready.
  2. Catching a minion wave instead of a champion.
  3. Draven without vision when racing with the axes.

How to play against Draven + Thresh

Dodge the chain (stand behind a minion) and save Flash for the hook. To verify

Frequently asked questions

Why does Draven work with Thresh? Thresh's hook gives Draven the approach and control he doesn't have.

What does Thresh's W do? It throws a lantern with a shield that allies can glide to.

Methodology and updates

  • Data source: abilities from Data Dragon 16.21.1; own analysis, untested.
  • Last review: Pending.

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