Samira + Leona: how to play this duo

In 30 seconds

All or nothing: if Leona's engage lands, the lane is over fast. Struggles against poke and kiting.

When to hit

  1. 2First real engage: Zenith Blade and stun.
  2. 3Three abilities each: full combo and a kill.
  3. 6Leona's zone and Samira's Inferno Trigger.
  4. 13Samira with 2-3 items: fight for objectives with engage.

Key combo level 3Verify order

  1. Leona E
  2. Leona Q
  3. Samira E + Q
  4. Leona W

Watch out for poke, kiting and enemies with escapes. Don't go in without vision.

Coming soon
Key combo: Samira + LeonaHow to do the level 3 combo, step by step.

Leona hooks in and keeps the enemy still; Samira goes in, builds her style with the crowd control and chains abilities. It's an all-or-nothing duo: if the engage lands, the lane is over quickly; if it misses, the enemy punishes you.

Style All-in, very aggressive lane
Difficulty High (timing of the entry and the crowd control)
Strong at Levels 2-6 and fights with engage
Weak against Poke, kiting and enemies with escapes
Patch tier Pending
Win rate Pending

Why it works

  1. Leona's CC feeds Samira's passive. According to the 16.21 patch data, Samira's attacks against immobilized enemies slide her into range, and if the enemy has been knocked up they keep them in the air a moment longer. Leona immobilizes and stuns; Samira chains different abilities to keep her combo going.
  2. Leona's entry creates the window. Her Zenith Blade briefly immobilizes the last champion hit and pulls her to them; her stun on the auto-attack pins them while Samira goes in. On top of that, Leona's passive (Sunlight) marks the target and allies, Samira included, consume the mark to deal bonus magic damage.
  3. Samira's R needs style, and Leona speeds it up. With the enemy controlled, Samira reaches the range she needs to cast her R sooner. To verify
  4. Survival on the entry. Leona's Eclipse (armor, magic resist and damage reduction) and Samira's W (which destroys enemy projectiles) reduce the damage taken.
  5. Resets. Samira's E resets with assists and kills, so the combo can be extended.

Weak points: Leona is melee (range 125), the entry is predictable, and they depend on the engage connecting. Enemies with kiting or poke force them to spend resources before going in.

Powerspikes by level

Level What changes How to play it
1 Leona has her Q and a stun on the first auto-attack. A threat, but don't force blindly.
2 First real engage: Leona with dash and stun. First all-in if you have the wave and vision.
3 Samira and Leona with three abilities. Full combos; look for a kill.
4-5 Rank-ups. Keep the pressure, avoid being punished.
6 Peak: Leona's R and Samira's R. Zone to lock the enemy in; Samira uses R once in range.
Samira's first item More damage and survivability. Force all-ins against fragile supports.
9-13 Leona with more cooldown reduction; Samira with 2-3 items. Fight for objectives with engage.

To verify

Combos by level

Notation: A = auto-attack. They're validated in practice.

Level 2: basic engage

  1. Leona: E (dash with root) toward the enemy.
  2. Leona: A with the Q stun.
  3. Samira: A + Q + E on a nearby target.

Level 3: kill

  1. Leona: E → A (stun).
  2. Samira: E toward the enemy → A → Q → W when the counterattack comes.
  3. Leona: W to reduce the damage. To verify

Level 6: full all-in

  1. Leona: E → A (stun) → R to lock the zone.
  2. Samira: E → Q → A → R once in range.
  3. Samira: W to cancel projectiles and leave with E if there's a reset.

Mistakes: going in without vision, using Samira's R before reaching range, or wasting Leona's E on a minion.

Lane plan

  • Waves: push or let the enemy bring the wave toward your tower so there's less distance.
  • Vision: place wards in the river bush so the entry isn't a trap.
  • Recall: don't recall after a lost trade, take advantage of the rest of the wave.
  • Jungle: ask for a gank at levels 3-6; this duo turns ganks into kills.

Runes and summoner spells

To verify

Champion Main path Secondary Spells
Samira Domination: Electrocute or Hail of Blades; Precision: Press the Attack by preference Depends on the matchup Flash + Heal / Barrier
Leona Resolve: Aftershock or Guardian Inspiration Flash + Ignite

Items by matchup

To verify

Enemy Samira (ADC) Leona (support) Why
Long-range poke Early health item Armor boots Arrive at the entry with health
Enemy with CC Mercury's Treads Resistance item Don't lose the engage to CC
Duo with healing Anti-heal Anti-heal Reduces their sustain
Tanks Armor penetration Damage or utility item Real damage against defenses

Matchups

Enemy Result Why
Kiting and poke duos Struggles They avoid the engage with range
Engage against engage Depends Whoever connects first wins
Fragile duos with no escape Wins One entry decides the lane
Tanks with CC Even Long, depends on the jungle

To verify

Who to ban and what to pick if you get banned

  • Useful bans: long-range poke and supports with shields or cancels. Pending
  • Alternatives: if Samira is banned, another engage ADC; if Leona is banned, another engage support. To verify

Common mistakes

  1. Going in without vision.
  2. Using Samira's R without the range needed.
  3. Using Leona's engage on a minion.
  4. Not taking advantage of the reset.
  5. Forcing with low health.

How to play against Samira + Leona

Keep your distance and your escapes ready. Don't fight in their bush without vision. A support with your own crowd control or an ADC with long range forces them to spend resources before going in. After surviving the first engage, the counterattack is usually yours.

Frequently asked questions

Is Samira + Leona good for climbing? It works with communication and good vision. If the entry fails, it's easy to punish. To verify

When should you cast Samira's R? Once she's reached the needed range and the enemy is controlled. To verify

Which level is best for an all-in? Level 2-3 with bush control, and level 6 with both ultimates.

Which runes should I take? See the table; adjust depending on the enemy's poke or CC.

Methodology and updates

  • Data source: Pending.
  • Last review: Pending.
  • Changes in the last patch: Pending.

More duos for this game

Ahri + EliseMid + Jungle · Difficulty medium-highElise stuns with her cocoon and Ahri charms: the enemy can't escape the gank.Ashe + LeonaBot lane · Difficulty mediumLeona stuns and roots; Ashe slows and finishes with the crystal arrow.Draven + ThreshBot lane · Difficulty medium-highThresh hooks and Draven finishes with the axes from level 2.Irelia + AmumuTop + Jungle · Difficulty highAmumu stuns everyone and Irelia goes in with her blades and her R without stopping.Katarina + Xin ZhaoMid + Jungle · Difficulty highXin Zhao charges and knocks up; Katarina finishes with her R and her leaps.Lucian + NamiBot lane · Difficulty mediumWins with an all-in at level 2 and 3 if the bubble lands. Struggles against poke.Lux + CaitlynBot lane · Difficulty mediumLux immobilizes and Caitlyn finishes with headshots on whoever can't move.Malphite + SejuaniTop + Jungle · Difficulty mediumMalphite knocks up and Sejuani freezes: a top gank that's hard to dodge.Nautilus + Miss FortuneBot lane · Difficulty mediumNautilus hooks and knocks up; Miss Fortune unloads her R on whoever can't move.Ornn + ZacTop + Jungle · Difficulty mediumOrnn and Zac knock the enemy up and withstand whatever it takes.Renekton + EliseTop + Jungle · Difficulty mediumElise stuns with her cocoon and Renekton finishes with his W: a kill in top from level 3.Sylas + ViMid + Jungle · Difficulty medium-highSylas slows and abducts; Vi chases with her R and doesn't let go of her target.Twisted Fate + Lee SinMid + Jungle · Difficulty highTwisted Fate shows up with his gate and Lee Sin finishes with his kick.Twisted Fate + NocturneMid + Jungle · Difficulty medium-highWeak until level 6; from there, two global ultimates to win in any lane.Viktor + HecarimMid + Jungle · Difficulty mediumHecarim charges in and Viktor traps enemies with his gravity field.Xayah + RakanBot lane · Difficulty mediumRakan knocks up and charms; Xayah roots with her feathers and keeps shooting.