| Style | Two walls with knock-ups: scaling and control |
| Difficulty | Medium To verify |
| Strong at | Team fights and late game |
| Weak against | Teams with percent damage and poke To verify |
| Patch tier | Pending |
| Win rate | Pending |
Why it works
- Zac leaps. His E stretches back and launches forward; his Q grabs and throws enemies against each other.
- Ornn controls. His Q creates a fissure that slows; his E charges into an obstacle and creates a shockwave; his R summons a golem that slows and applies the brittle effect.
- Zac's R. It bounces four times, knocks up and slows.
- Two tanks. Both withstand a lot of damage in long fights.
Weak points: Teams with percent damage and poke; it depends on coordination between both players. To verify
Powerspikes by level
| Level | What changes | How to play it |
|---|---|---|
| 6 | Zac's R and Ornn's R: knock-up and control in the fight. | Coordinate the play before going in. |
| 11 | Key items: two tanks that win the long fights. | Coordinate the play before going in. |
Combo (team fight)
- Zac: E to leap onto the group.
- Ornn: E against a wall for the shockwave.
- Ornn: R for the golem.
- Zac: R to knock up. To verify
Combo mistakes: doing it when the other isn't ready or without vision of the map.
Level 6 protocol
- Zac: R to knock up the group.
- Ornn: R for the golem and the brittle. To verify
Game plan
| Phase | Goal | Key action |
|---|---|---|
| Start | Farm without giving away health. | Vision and communication. |
| 6-5 | First strong trade. | Zac's R and Ornn's R: knock-up and control in the fight. |
| 6+ | Decisive fights. | Key items: two tanks that win the long fights. |
Runes and summoner spells
To verify
| Champion | Main path | Spells |
|---|---|---|
| Ornn | Guardian or Summon Aery | Flash + Teleport |
| Zac | Guardian or Conqueror | Flash + Smite |
Items, matchups and bans
Pending No patch data. Bans by mechanic (hypotheses to verify): Teams with percent damage and poke. Win-rate-based bans will come with Riot API data. To verify
Critical mistakes to avoid
- Spending Zac's R without Ornn ready.
- Ornn without a wall for the E.
- Going in without vision.
How to play against Ornn + Zac
Avoid grouping when Zac has his R and don't fight against an Ornn wall. To verify
Frequently asked questions
What does Ornn's R do? It summons a fire golem that slows, damages and applies the brittle effect.
Methodology and updates
- Data source: abilities from Data Dragon 16.21.1; own analysis, untested.
- Last review: Pending.
































