| Style | Two ultimates chained into a dive: landing and lockdown |
| Difficulty | Medium-High To verify |
| Strong at | Level 6 onward |
| Weak against | Crowd control cleanses and poke To verify |
| Patch tier | Pending |
| Win rate | Pending |
Why it works
- Jarvan knocks up and locks down. His Q launches him to the standard and knocks up enemies in the way; his R marks out a fighting zone.
- Galio stuns and lands. His E stuns the first enemy in his path; his R targets an ally's location and gives a magic shield to those in the zone.
- Taunt. Galio's W taunts and damages nearby enemies after the charge.
- Landing range. Galio's R has range 4000/4750/5500 depending on level.
Weak points: Crowd control cleanses and poke; it depends on coordination between both players. To verify
Powerspikes by level
| Level | What changes | How to play it |
|---|---|---|
| 3 | Galio's E and Jarvan's Q: a gank with control. | Coordinate the play before going in. |
| 6 | Jarvan's R and Galio's R: a coordinated dive. | Coordinate the play before going in. |
Combo (level 6 protocol)
- Jarvan: E to place the standard.
- Jarvan: Q to knock up.
- Galio: E to stun.
- Galio: R on Jarvan to land. To verify
Combo mistakes: doing it when the other isn't ready or without vision of the map.
Level 6 protocol
- Jarvan: R to lock down the target.
- Galio: R targeting Jarvan and Galio: W to taunt. To verify
Game plan
| Phase | Goal | Key action |
|---|---|---|
| Start | Farm without giving away health. | Vision and communication. |
| 3-5 | First strong trade. | Galio's E and Jarvan's Q: a gank with control. |
| 6+ | Decisive fights. | Jarvan's R and Galio's R: a coordinated dive. |
Runes and summoner spells
To verify
| Champion | Main path | Spells |
|---|---|---|
| Galio | Aery or Electrocute | Flash + Ignite or Barrier |
| Jarvan IV | Conqueror or Electrocute | Flash + Smite |
Items, matchups and bans
Pending No patch data. Bans by mechanic (hypotheses to verify): Crowd control cleanses and poke. Win-rate-based bans will come with Riot API data. To verify
Critical mistakes to avoid
- Using the R without warning.
- Placing the standard without a line to the target.
- Landing without vision.
How to play against Galio + Jarvan IV
Respect level 6 and place vision: Galio's R arrives from far away. To verify
Frequently asked questions
What does Galio's R do? He lands at an ally's location, gives a magic shield and knocks enemies into the air.
Methodology and updates
- Data source: abilities from Data Dragon 16.21.1; own analysis, untested.
- Last review: Pending.











































































