Duo queue communication in LoL: what to say and when

FundamentalsPublished Invalid Date2 min read

Talk little and with fixed phrases: call before you go in, say which spells you're missing and repeat what each of you sees on the map. A good call is three words, not a paragraph.

Most duos that fail don't fail because of mechanics, but because they don't understand each other in the ten seconds that matter. Duo communication isn't about talking more, it's about talking just enough and on time.

Before the game loads

It's the cheapest moment to talk. Put it in order:

  1. Choose the level 2 plan. Go in, wait or play safe.
  2. Decide who gives the signal to go in. Usually the one who starts the combo.
  3. Review summoner spells. Who has Flash, who has the escape or punish spell, and when you use them.
  4. Agree on an abort word. One single word that means "we don't go".

During the lane

In fights

In a fight there's little time and a lot of information. Two rules:

After dying or failing

This is where most duos break. A reproach fixes nothing. Better:

One rule to remember

If you don't know whether to say it, ask yourself: does it change what my partner will do in the next ten seconds? If yes, say it. If not, keep it for when it's calm.

If you're playing with someone who just started, Lucian + Nami and Ashe + Leona are pairs with a clear plan that helps practice these calls.

Frequently asked questions

Is it better to talk on voice or in chat?

On voice if you both can, because time in a fight is very short. If not, use pings and fixed phrases you both know.

What do I do if my partner talks too much?

Agree on a code before the game: short calls during the fight and comments only when it's calm.

Do you have to call every enemy spell?

Only the important ones: the enemy's escape or dash spell, and yours if they take long to come back.

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