Bot lane duo types: engage, enchanter and poke

DuosPublished Invalid Date2 min read

In bot lane almost every pair falls into one of three types: engage (go in and kill), enchanter (protect the marksman) or poke (wear down from range). Pick according to what you want to happen in the first levels.

If you watch bottom-lane pairs for a while, you'll see that almost all of them fit one of three ideas. Understanding which one is yours tells you what to do at level 2, what to buy in the shop and how to react when the enemy plays better than you.

1. Engage: go in and kill

The support (or the marksman) opens the fight with an ability that immobilizes or pulls close, and the other finishes. It's the lane of fast kills.

2. Enchanter: protect the marksman

The support heals, shields or buffs the marksman, and the marksman deals the damage. The pair wins when the fight lasts.

3. Poke: wear down from range

Two long-range champions that chip away at health with ranged abilities until the enemy can't stay in lane.

How to choose

Ask yourself three questions before the draft:

  1. What do I want at level 2? If you want to kill early, engage. If you prefer to play safe, enchanter.
  2. What can we both play well? A pair you master is always better than a "meta" pair you struggle with.
  3. What do I fear from the enemy? If you already know the enemy goes in fast, pure poke is risky.

And if there's no clear type

That's fine. Some pairs mix ideas and are especially good when the game asks for changes. What matters is that both know the main plan and what changes if the enemy forces you to play differently.

Frequently asked questions

Which duo type is best to start with?

The enchanter type usually forgives mistakes more, because the support protects and heals. Engage gives more results but needs more coordination.

Can you mix types?

Yes. Some pairs have engage and also protection or poke. What matters is knowing what the main plan is at each moment.

What do I do if the enemy has a type that punishes me?

Change the plan: if it's engage, play further back and keep your escape; if it's poke, look to go in when they've spent their abilities.

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