The middle of the map connects every lane, so a well-coordinated mid and jungle pair can shift the game in their favor without needing to win a fight. The key is priority.
What priority is and why it matters
Having priority in the middle means your wave pushes before the enemy's, so you can leave the lane without losing experience and they can't. The one with it can:
- Roam (move the mid laner to another lane) to help win a fight.
- Give the jungler time to take a neutral objective without the enemy bothering them.
- See the enemy jungler, because they can look at the map instead of farming.
That's why the mid laner pushes the wave before any play, and the jungler waits for that signal.
How to set up a gank in mid
- The mid laner pushes the wave toward the enemy tower, so the enemy has to stay to collect it.
- The jungler approaches from a side without vision. Going through bushes or the river keeps the enemy from seeing them.
- The mid laner calls it. A ping or a short phrase ("now") tells the jungler it's the moment.
- Both go in at the same time. The crowd control starts the fight and the damage finishes.
If the enemy has many escapes, the gank mostly serves to force them to spend resources, and that is useful too.
When the mid laner should roam
A good roam meets three conditions:
- The wave is already pushed.
- The jungler is near or can arrive quickly.
- The enemy can't punish the mid tower while you're away.
If one is missing, stay in lane. A roam without those conditions usually ends in lost experience or a death.
When the jungler should help mid
The best moment is when the enemy doesn't have their escape spell or has already spent an important ability. Helping mid out of habit is a mistake: sometimes another lane needs help more, and the jungler has to choose.
Types of pair
- Engage + damage. One starts with crowd control and the other finishes. They tend to work in a simple way.
- Map pressure. One moves the wave and the other takes objectives. It's a more patient pair.
- Assassins. Two high-damage champions chasing a specific target. They're fast, but fail if the enemy has vision.
Have a look at the guides for Twisted Fate + Lee Sin, Ahri + Elise or Sylas + Vi to see examples with a combo by level.









