
Rumble
the Mechanized Menace
Abilities
P Junkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q FlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6 s · Range: 600
W Scrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6 s · Range: 20
E Electro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5 s · Range: 850
R The EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 130/105/80 s · Range: 1750
Best duos
There's no duo guide with Rumble yet. We're working on it.
Worst duos Pending
Who Rumble struggles with. Published once there's patch data and a big enough sample.
Who to ban Pending
The champions that punish Rumble the most. Published once there's patch data.