
Hecarim
the Shadow of War
Abilities
P WarpathHecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Q RampageHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cooldown: 4 s · Range: 350
W Spirit of DreadHecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 14 s · Range: 525
E Devastating ChargeHecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 20/19/18/17/16 s · Range: 300
R Onslaught of ShadowsHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140/120/100 s · Range: 50000
Runes and summoner spells Unverified
Best duos
The Hecarim duos that already have a guide. Ordering by win rate will come with patch data.
Worst duos Pending
Who Hecarim struggles with. Published once there's patch data and a big enough sample.
Who to ban Pending
The champions that punish Hecarim the most. Published once there's patch data.
